All of Pokémon Red. Everyone in it. The money is $KANTO.
Every trainer, every gym, all 151 POKéMON, rebuilt in code and played in the browser. Everyone online walks the same KANTO. The money in your bag is the coin itself: trainers pay it, the MART takes it, other players wager it, and it withdraws to any Solana address.
Where the coin comes from
The coin's creator fees are claimed into the game. – of every claim buys $KANTO on the market, and the coins go straight into the game's vault, a program the dev wallet cannot send from by hand: every payout comes out of the vault, never from the dev. – of every claim buys the coin and burns it. The coins land in the reserve; the reserve flows into the prize pot at – of itself an hour, and the pot never holds more than – of the whole pool.
How you earn
Beat trainers
Every trainer pays what they paid in Red, in $KANTO: their prize in yen × –. Each trainer pays an account once. Gym leaders and the ELITE FOUR pay the most.
PAY DAY
MEOWTH's PAY DAY scatters coins in battle, as in Red. Up to – yen of it per account, lifetime.
Sell at the MART
The MART buys what you find at half its price, as in Red: up to – yen per account, plus half of what you spent at MARTs.
Prizes come out of the pot, so the pot decides what they are worth right now. While it is full, every prize pays its whole price. When it runs low, every prize is cut by the same share: no prize ever takes more than – of the pot for a 10,000-yen win, smaller ones in proportion. A rush of players makes each prize smaller until the reserve has filled the pot again; payouts can never exceed what came in. Right now one yen of a prize is worth – $KANTO.
| Who you beat | Red's prize | Pays now |
|---|
Where the coin goes
POKé BALLS, POTIONS and everything else at the MART, the MUSEUM ticket, the SAFARI ZONE, the GAME CORNER's coins and the DAY CARE cost what they cost in Red, × the same rate, and what you pay goes back into the reserve. Black out and you lose half your bag, as in Red: it goes back to the reserve too.
Other trainers
Walk up to anyone, face them and press A (or tap them): BATTLE, WAGER or TRADE. Link battles are LEVEL 50, three POKéMON each. In a wager both trainers put the same amount up; the winner takes both stakes, – of the pot is burned. A wager is settled only when both games agree on who won; if the link breaks, the stakes go back. Leave in the middle and you lose. The LINK BATTLE desk in every POKéMON CENTER's CABLE CLUB finds you a match.
Your bag and your wallet
Play at once as a guest. To withdraw, give your trainer a name and a password (START → WALLET, or Sign in at the top): your adventure and your bag follow the name to any device. A withdrawal needs the – (beat BROCK), is at least – $KANTO, and – of it is burned. It leaves your bag at once and the vault sends it within a minute. To top up, the WALLET gives you six digits of change to send with your coins: they find your bag by themselves.
Why nobody can fake a prize
Your browser plays the game, and the server plays the very same game beside it, step by step, from the buttons you press. Only the server's copy counts: what is in your party, your bag and your money is what the server's copy holds. A changed page can draw whatever it likes; it cannot earn anything its game did not.
Where to look
The coin: not live yet. The vault: opens at launch. Every prize, sale, wager, deposit, withdrawal, buy and burn is on the ledger, transfers with their Solscan links.
KANTO